Robert Ramsay
Programmer / Game Developer / Creator

Robert Ramsay
Programmer / Game Developer / Creator
I am a young professional who enjoys making things. I make things with my hands, with machines, with computers, and with my mind. The creation of something - from forming an idea to shipping it out the door - is a process I love being a part of and to help others be a part of.
robertwramsay@gmail.com
Email Address
@ReinAurre
Twitter Handle
Worm Audiobook Podcast
audioworm.rein-online.org
Work Experience
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Microsoft - Software Development Engineer
2015+Turn 10 Studios - Tools and Automation - Forza Motorsport 6/Forza Motorsport 6: Apex
- Designed and implemented numerous systems to facilitate the studio’s first ever multiplatform release.
- Provided rapid support and resolution to issues that arose from unexpected interactions between infrastructure systems.
- Functioned as technological liaison between multiple teams to enable in-house users to better utilize the technologies provided to them by our Tools, Automation, and Pipeline teams.
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Deloitte - Software Engineer
2013-2015Department of State - .NET Web Programmer - American Citizen Services & Non-Citizen Services
- Completely rebuilt and modernized an application using Javascript, ASP.NET, and C# which substantially improved performance and allowed users to handle more cases per hour and ultimately saving lives.
- Performed the function of Lead Developer for the entire duration of a modernization effort.
- Was a key contributor to design and functionality decisions with shared authority over implementation on a public website with millions of users.
- Performed a complete refactoring of an existing application with millions of users which substantially improved performance and reduced overhead for future development efforts.
Department of State - Team Foundation Server Admin - American Citizen Services & Non-Citizen Services
- Designed and proposed new methodologies and standards for an account-wide implementation of TFS 2013 which involved transitioning and upgrading multiple teams from earlier versions or other services entirely.
- Created a custom Agile process template for the new Team Foundation Server implementation and held information sessions to instruct users on the functionality.
- Administered nearly a dozen Projects within three Collections in addition to their repositories and automating their builds.
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Booz Allen Hamilton - Software Engineer
2011-2013Department of Veterans Affairs - .NET Web Programmer
- Inspired and developed a new .NET module (the first in the ColdFusion application) using C# and OpenXML to handle robust automated document generation, greatly increasing client productivity.
- Implemented UI tests for all modules of the application using ColdFusion, CFSelenium, and MXUnit.
Internal - Flex Mobile Programmer
- Developed a new module for a cross-platform mobile application that allowed users to create and save text annotations to a map at specific coordinates.
Transportation Security Administration - Flex Web Programmer
- Followed client guidelines to create multiple interactive visualizations using the Flare library for Flex.
Personal Projects
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Worm Audiobook Project
2014-2016- Gathered other like-minded fans of the original work to reproduce it as an audiobook in podcast form after confirming with the original author that he had no intention of making one.
- Organized production schedule and contributor allocation to maintain a three episode per week release schedule for the lifetime of the project without missing a single deadline.
- Designed and administered website to allow for easy content creation, instruction, organization, and automated posting to facilitate a consistent thrice-weekly release schedule.
- Recruited and vetted new contributors and coordinated chapter narration assignments across the team.
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Lakewood Plaza Turbo: Battle Ball
Cartoon Network 2016- Successfully formed team from among other registered participants prior to the event.
- Lead and managed team of two programmers, two artists, and one audio engineer for the full event.
- Set milestones and managed tasking priorities, successfully meeting them on time, in addition to creating, updating, and maintaining the Asset Plan and Asset List.
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Habitual Sacrifices
Global Game Jam 2016- Formed and managed a large team of five artists and four programmers to successfully create a minigame-based game within the time limit.
- Managed tasking for the team as well as performing frequent adjustments to prioritization to most effectively utilize the bandwidth of every member.
- Personally mixed various audio sources to create constantly shifting BGM system.
- Recorded myself making demon sounds in a public elevator :P
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(Don't) Crash & Burn
Global Game Jam 2015- Lead and managed team of three programmers, two 3D artists, and two 2D artists for the full event.
- Set milestones and managed tasking priorities, successfully meeting them on time, in addition to creating, updating, and maintaining the Asset Plan and Asset List.
- Personally developed all multiplayer functionality using Photon for Unity.
- Acquired and edited audio assets for background music and sound effects, then implemented them in-game.
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Bad Heart
Global Game Jam 2013- Functioned as project lead by leading feature and implementation discussions, managing task and requirements lists, and delegating responsibilities throughout the team of five (two programmers, two artists, and one audio).
- Personally developed all code (excluding the QWOP-like mechanic) using the Unity engine and C#.
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Star Sharks
IGDA DC Summer Game Jam 2012- Functioned as project lead by leading feature and implementation discussions; managing the prioritized task, asset, and feature lists; manually merging all code; and delegating tasks throughout the team of seven.
- Developed all collision detection and physics interaction using the Unity engine and C#.
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NightRoad
Global Game Jam 2012- Managed the team’s task-tracking and asset lists, in addition to ranking and updating their priorities.
- Developed all aspects of creation and destruction of interactive objects using the Unity engine and C#.
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University of Rochester
2006-2010Bachelors of Arts in Economics
Bachelors of Science in Computer Science
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Temple University Japan Campus
2010Studied International Business at Temple University Japan in Tokyo
Education






