Unity WebGL Player | Habitual Sacrifices
Due to the large size of our team (mostly consisting of inexperienced members) I decided the best way to successfully organize that many people would be to make a Wario Ware style party game. With this we were able to successfully create five full minigames that ran on a unified framework where I had originally only projected making four.
The game is intended to be played with a gamepad, however it does still work with a keyboard.
Please note that due to issues with Unity and WebGL there are some issues with UI textures and dynamic lighting.
If you want to see more information on this game, please check out our page on the GGJ 2016 site;